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000854_owner-lightwave-l _Fri Apr 28 02:09:18 1995.msg
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Date: Thu, 27 Apr 1995 22:09:31 -0700 (PDT)
From: Jonathan Gerber <jlgerber@waynesworld.UCSD.EDU>
To: PalaBart@aol.com
Cc: lightwave-l@netcom.com
Subject: Re: "Break the Link"
In-Reply-To: <950427124127_98329723@aol.com>
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On Thu, 27 Apr 1995 PalaBart@aol.com wrote:
> Hi and welcome to LWland :>
>
> Francis Mouthaud : u220@esigetel.fr wrote
>
> :-* I WANT to know how to break the links between 2 frames (for
> :an object or a camera) => i'd like to move the camera like
> :if I was in an other scene...
>
> I don't really understand what you mean by "break the link" between two
> frames, but here goes a possible explanation:
>
> You could keyframe the camera at one position, at the end of a move for
> example, then move it to a completely different location, heading, etc., and
> keyframe it there. If you activate "linear" in the spline menu in the second
> keyframe the camera will "snap" to the new location without attempting any
> smoothing motion. This will also work for any object.
>
actually i have found that in long animations with multiple
camera cuts, the proceeding camera position can affect the spline path
ofthe camera even when using the linear button between cuts (yes i know
they have to be contiguous) I am doing a seven thousand frame animation,
and have been faced with several incidents of erractic camera jumps in
the middle of moves. Very disturbing
jonathan gerber
ucsdtv